Flight Of The Electrodud
A downloadable electrodud for Windows
WARNING: This game does contain flashing lights, and may not be suitable for those with photosensitive epilepsy or similar conditions.
- Enter/Spacebar: Flip electrodud charge.
- Tab: Toggle screenshake (menu only).
- Come along for the ride on this not-so-endless runner as I reduce my former High School Physics teachers to tears with this game.
- Live a moment in the life of an electrodud, the definitely real particle that is definitely the force behind electricity, definitely.
- Win in one of two ways - survive for one minute, or go wild enough to produce one volt of electricity.
- Die in one of two ways - 404 or 421.
- T H O O M.
You are observing and manipulating an electrodud.
What is an electrodud? Why, only the most useful and completely real particle in all of physics! Heck, the Higgs Boson has nothing on an electrodud! It's an integral part of what makes electricity work, didn't you know? It does all the usual physics-y things, like being attracted to things with an opposite charge.
But there's more! It also has a strange level of control over where it goes - as long as it has a charge, it can flip to the opposite charge at will! However, this comes with a lot of risk. For one, when it has no charge (faithfully represented by it being airborne, there being an absence of colour in it, and having a giant "X" in its centre), it cannot flip the charge again until it lands. This also means that it is all too easy for this particle to fly out of the observation space, and if it does, we have to reboot the whole dang thing. Similarly, if the electrodud hits a "wall" while it has no charge, it's a goner, and we have to reboot the observation space. Sorry, it sucks, but I only have one electrodud isolated for this thing.
So what's your goal here? Well, you can do only one thing - flip the electrodud's charge - and you can win in only one of two ways at any given time. The most popular choice is to just keep the electrodud "alive" for one full minute. Why only one minute? Hey, this technology is expensive, if you're not gonna generate electricity with it, our bill will be through the roof. I'm a broke College student. I ain't got that money to spare, catch my drift?
The other option? Well, you see, every time the electrodud experiences impact from attraction, it generates 0.01 volts of electricity. It's not much, I know, but hear me out. If you can generate me one volt of electricity before time runs out, I'll be super thankful for it. And, real talk, I've only managed to do that a couple of times myself. It's not easy.
Anyways, I think that's all you really need to know. Have fun, and try not to break my equipment! Oh, but if it does break, let me know - I'll fix it, and I'll blame it on the electrodud. That way you won't get into trouble with my superiors.
P.S.: Time and space is dilated in this game. Your observation of this survival over a one-minute time span is actually taking place on a molecular level, and over a fraction of a fraction of a fraction of a second. However, I took the liberty of bending the time-space continuum to allow you to observe and participate in this "electrodud empathy (dudpathy)" experiment at a scale you are more comfortable with. You're welcome.
|Made with||GameMaker: Studio, Aseprite, Bosca Ceoil, Audacity|
|Tags||2D, Arcade, Fast-Paced, Game Maker's Toolkit Jam, Pixel Art, Retro, Runner, Short, Singleplayer|
|Average session||A few minutes|
Click download now to get access to the following files:
- Updated The Game (One Minor Bug Fix)93 days ago
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